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Pages: [1]
1
Suggestions/Request / Re: i need plugin
« on: May 06, 2019, 09:39:30 am »
Use This Code:-
Code: [Select]
#include <amxmodx>
#include <amxmisc>
#include <engine>

#define ADMINACCESS ADMIN_LEVEL_H

new jumpnum[33] = 0
new bool:dojump[33] = false

public plugin_init()
{
register_plugin("MultiJump","1.1","twistedeuphoria")
register_cvar("amx_maxjumps","3")
register_cvar("amx_mjadminonly","1")
}

public client_putinserver(id)
{
jumpnum[id] = 0
dojump[id] = false
}

public client_disconnect(id)
{
jumpnum[id] = 0
dojump[id] = false
}

public client_PreThink(id)
{
if(!is_user_alive(id)) return PLUGIN_CONTINUE
if(get_cvar_num("amx_mjadminonly") && (!access(id,ADMINACCESS))) return PLUGIN_CONTINUE
new nbut = get_user_button(id)
new obut = get_user_oldbutton(id)
if((nbut & IN_JUMP) && !(get_entity_flags(id) & FL_ONGROUND) && !(obut & IN_JUMP))
{
if(jumpnum[id] < get_cvar_num("amx_maxjumps"))
{
dojump[id] = true
jumpnum[id]++
return PLUGIN_CONTINUE
}
}
if((nbut & IN_JUMP) && (get_entity_flags(id) & FL_ONGROUND))
{
jumpnum[id] = 0
return PLUGIN_CONTINUE
}
return PLUGIN_CONTINUE
}

public client_PostThink(id)
{
if(!is_user_alive(id)) return PLUGIN_CONTINUE
if(get_cvar_num("amx_mjadminonly") && (!access(id,ADMINACCESS))) return PLUGIN_CONTINUE
if(dojump[id] == true)
{
new Float:velocity[3]
entity_get_vector(id,EV_VEC_velocity,velocity)
velocity[2] = random_float(265.0,285.0)
entity_set_vector(id,EV_VEC_velocity,velocity)
dojump[id] = false
return PLUGIN_CONTINUE
}
return PLUGIN_CONTINUE
}


2
Mod For Counter Strike 1.6 / Re: Pub-Nite BattleGrounds Mod
« on: April 20, 2019, 02:16:22 am »
EPIC MOD I WAS SEARCHING FOR THIS MOD SINCE FOREVER

THANK YOU EFFFx AND DON KHAN FOR THIS MOD

3
Approved Plugins / Player Model 1.0
« on: March 25, 2019, 11:16:36 pm »
Hello guys.

i have a plugin which i created and my some friends help me to make it.

the plugin name is Player Model.

by this plugin you can set the models for players in model.ini in cstrike/addons/amxmodx/configs for example.

Code: [Select]
; replace default skins
;"defaultname" "newname"

; set skin according to steamid
;"STEAM_0:1:23456789" "terrorist_model" "ct_model"
;"BOT" "bot_te_model" "bot_ct_model"

Plugin Created By Me.

DON KHAN For Fix Some Bugs.

Code: [Select]
// #define SET_MODELINDEX

#include <amxmodx>
#include <fakemeta>

#define VERSION "1.0"

#define SetUserModeled(%1) g_bModeled |= 1<<(%1 & 31)
#define SetUserNotModeled(%1) g_bModeled &= ~( 1<<(%1 & 31) )
#define IsUserModeled(%1) ( g_bModeled &  1<<(%1 & 31) )

#define SetUserConnected(%1) g_bConnected |= 1<<(%1 & 31)
#define SetUserNotConnected(%1) g_bConnected &= ~( 1<<(%1 & 31) )
#define IsUserConnected(%1) ( g_bConnected &  1<<(%1 & 31) )

#define MAX_MODEL_LENGTH 16
#define MAX_AUTHID_LENGTH 25

#define MAX_PLAYERS 32

#define ClCorpse_ModelName 1
#define ClCorpse_PlayerID 12

#define m_iTeam 114
#define g_ulModelIndexPlayer 491
#define fm_cs_get_user_team_index(%1) get_pdata_int(%1, m_iTeam)

new const MODEL[] = "model";
new g_bModeled;
new g_szCurrentModel[MAX_PLAYERS+1][MAX_MODEL_LENGTH];

new Trie:g_tTeamModels[2];
new Trie:g_tModelIndexes;
new Trie:g_tDefaultModels;

new g_szAuthid[MAX_PLAYERS+1][MAX_AUTHID_LENGTH];
new g_bPersonalModel[MAX_PLAYERS+1];

new g_bConnected;

public plugin_init()
{
register_plugin("Players Models", VERSION, "Welcome Me");

register_forward(FM_SetClientKeyValue, "SetClientKeyValue");
register_message(get_user_msgid("ClCorpse"), "Message_ClCorpse");
}

public plugin_precache()
{
new szConfigFile[128];
get_localinfo("amxx_configsdir", szConfigFile, charsmax(szConfigFile));
format(szConfigFile, charsmax(szConfigFile), "%s/players_models.ini", szConfigFile);

new iFile = fopen(szConfigFile, "rt");
if( iFile )
{
new const szDefaultModels[][] = {"", "urban", "terror", "leet", "arctic", "gsg9",
"gign", "sas", "guerilla", "vip", "militia", "spetsnaz" };
g_tDefaultModels = TrieCreate();
for(new i=1; i<sizeof(szDefaultModels); i++)
{
TrieSetCell(g_tDefaultModels, szDefaultModels[i], i);
}

g_tModelIndexes = TrieCreate();

g_tTeamModels[0] = TrieCreate();
g_tTeamModels[1] = TrieCreate();

new szDatas[70], szRest[40], szKey[MAX_AUTHID_LENGTH], szModel1[MAX_MODEL_LENGTH], szModel2[MAX_MODEL_LENGTH];
while( !feof(iFile) )
{
fgets(iFile, szDatas, charsmax(szDatas));
trim(szDatas);
if(!szDatas[0] || szDatas[0] == ';' || szDatas[0] == '#' || (szDatas[0] == '/' && szDatas[1] == '/'))
{
continue;
}

parse(szDatas, szKey, charsmax(szKey), szModel1, charsmax(szModel1), szModel2, charsmax(szModel2));

if( TrieKeyExists(g_tDefaultModels, szKey) )
{
if( szModel1[0] && !equal(szModel1, szKey) && PrecachePlayerModel(szModel1) )
{
TrieSetString(g_tDefaultModels, szKey, szModel1);
}
}
else if( equal(szKey, "STEAM_", 6) || equal(szKey, "BOT") )
{
parse(szRest, szModel1, charsmax(szModel1), szModel2, charsmax(szModel2));
if( szModel1[0] && PrecachePlayerModel(szModel1) )
{
TrieSetString(g_tTeamModels[1], szKey, szModel1);
}
if( szModel2[0] && PrecachePlayerModel(szModel2) )
{
TrieSetString(g_tTeamModels[0], szKey, szModel2);
}
}
}
fclose( iFile );
}
}

PrecachePlayerModel( const szModel[] )
{
if( TrieKeyExists(g_tModelIndexes, szModel) )
{
return 1;
}

new szFileToPrecache[64];
formatex(szFileToPrecache, charsmax(szFileToPrecache), "models/player/%s/%s.mdl", szModel, szModel);
if( !file_exists( szFileToPrecache ) && !TrieKeyExists(g_tDefaultModels, szModel) )
{
return 0;
}

TrieSetCell(g_tModelIndexes, szModel, precache_model(szFileToPrecache));

formatex(szFileToPrecache, charsmax(szFileToPrecache), "models/player/%s/%st.mdl", szModel, szModel);
if( file_exists( szFileToPrecache ) )
{
precache_model(szFileToPrecache);
return 1;
}
formatex(szFileToPrecache, charsmax(szFileToPrecache), "models/player/%s/%sT.mdl", szModel, szModel);
if( file_exists( szFileToPrecache ) )
{
precache_model(szFileToPrecache);
return 1;
}

return 1;
}

public plugin_end()
{
TrieDestroy(g_tTeamModels[0]);
TrieDestroy(g_tTeamModels[1]);
TrieDestroy(g_tModelIndexes);
TrieDestroy(g_tDefaultModels);
}

public client_authorized( id )
{
get_user_authid(id, g_szAuthid[id], MAX_AUTHID_LENGTH-1);

for(new i=1; i<=2; i++)
{
if( TrieKeyExists(g_tTeamModels[2-i], g_szAuthid[id]) )
{
g_bPersonalModel[id] |= i;
}
else
{
g_bPersonalModel[id] &= ~i;
}
}
}

public client_putinserver(id)
{
if( !is_user_hltv(id) )
{
SetUserConnected(id);
}
}

public client_disconnect(id)
{
g_bPersonalModel[id] = 0;
SetUserNotModeled(id);
SetUserNotConnected(id);
}

public SetClientKeyValue(id, const szInfoBuffer[], const szKey[], const szValue[])
{
if( equal(szKey, MODEL) && IsUserConnected(id) )
{
new iTeam = fm_cs_get_user_team_index(id);
if( 1 <= iTeam <= 2 )
{
new szSupposedModel[MAX_MODEL_LENGTH];

if( g_bPersonalModel[id] & iTeam )
{
TrieGetString(g_tTeamModels[2-iTeam], g_szAuthid[id], szSupposedModel, charsmax(szSupposedModel));
}
else
{
TrieGetString(g_tDefaultModels, szValue, szSupposedModel, charsmax(szSupposedModel));
}

if( szSupposedModel[0] )
{
if( !IsUserModeled(id)
|| !equal(g_szCurrentModel[id], szSupposedModel)
|| !equal(szValue, szSupposedModel) )
{
copy(g_szCurrentModel[id], MAX_MODEL_LENGTH-1, szSupposedModel);
SetUserModeled(id);
set_user_info(id, MODEL, szSupposedModel);
#if defined SET_MODELINDEX
new iModelIndex;
TrieGetCell(g_tModelIndexes, szSupposedModel, iModelIndex);
// set_pev(id, pev_modelindex, iModelIndex); // is this needed ?
set_pdata_int(id, g_ulModelIndexPlayer, iModelIndex);
#endif
return FMRES_SUPERCEDE;
}
}

if( IsUserModeled(id) )
{
SetUserNotModeled(id);
g_szCurrentModel[id][0] = 0;
}
}
}
return FMRES_IGNORED;
}

public Message_ClCorpse()
{
new id = get_msg_arg_int(ClCorpse_PlayerID);
if( IsUserModeled(id) )
{
set_msg_arg_string(ClCorpse_ModelName, g_szCurrentModel[id]);
}
}

Get model.ini File:- https://www.mediafire.com/file/eupcd2k8r2ebtp6/players_models.ini/file
Get Plugin:- https://www.mediafire.com/file/9nxb6g32cv2oowz/players_models.amxx/file
Get Source Code:- https://www.mediafire.com/file/eonrdo5tb68watl/players_models.sma/file

4
Scripting Help / Re: [Helping] Can't Compile A Plugin
« on: March 25, 2019, 10:03:31 am »
Thanks DON KHAN

5
Scripting Help / [Solved] Can't Compile A Plugin
« on: March 25, 2019, 08:17:29 am »
Hello.

I have a plugin which i scripted by collecting rss from some and got help by some friends but i cant compile it. can anybody fix its problem??

Plugin is for Players model

Code: [Select]
// #define SET_MODELINDEX

#include <amxmodx>
#include <fun>

#define VERSION "1.0"

#define SetUserModeled(%1) g_bModeled |= 1<<(%1 & 31)
#define SetUserNotModeled(%1) g_bModeled &= ~( 1<<(%1 & 31) )
#define IsUserModeled(%1) ( g_bModeled &  1<<(%1 & 31) )

#define SetUserConnected(%1) g_bConnected |= 1<<(%1 & 31)
#define SetUserNotConnected(%1) g_bConnected &= ~( 1<<(%1 & 31) )
#define IsUserConnected(%1) ( g_bConnected &  1<<(%1 & 31) )

#define MAX_MODEL_LENGTH 16
#define MAX_AUTHID_LENGTH 25

#define MAX_PLAYERS 32

#define ClCorpse_ModelName 1
#define ClCorpse_PlayerID 12

#define m_iTeam 114
#define g_ulModelIndexPlayer 491
#define fm_cs_get_user_team_index(%1) get_pdata_int(%1, m_iTeam)

new const MODEL[] = "model";
new g_bModeled;
new g_szCurrentModel[MAX_PLAYERS+1][MAX_MODEL_LENGTH];

new Trie:g_tTeamModels[2];
new Trie:g_tModelIndexes;
new Trie:g_tDefaultModels;

new g_szAuthid[MAX_PLAYERS+1][MAX_AUTHID_LENGTH];
new g_bPersonalModel[MAX_PLAYERS+1];

new g_bConnected;

public plugin_init()
{
register_plugin("Players Models", VERSION, "Welcome Me");

register_forward(FM_SetClientKeyValue, "SetClientKeyValue");
register_message(get_user_msgid("ClCorpse"), "Message_ClCorpse");
}

public plugin_precache()
{
new szConfigFile[128];
get_localinfo("amxx_configsdir", szConfigFile, charsmax(szConfigFile));
format(szConfigFile, charsmax(szConfigFile), "%s/players_models.ini", szConfigFile);

new iFile = fopen(szConfigFile, "rt");
if( iFile )
{
new const szDefaultModels[][] = {"", "urban", "terror", "leet", "arctic", "gsg9",
"gign", "sas", "guerilla", "vip", "militia", "spetsnaz" };
g_tDefaultModels = TrieCreate();
for(new i=1; i<sizeof(szDefaultModels); i++)
{
TrieSetCell(g_tDefaultModels, szDefaultModels[i], i);
}

g_tModelIndexes = TrieCreate();

g_tTeamModels[0] = TrieCreate();
g_tTeamModels[1] = TrieCreate();

new szDatas[70], szRest[40], szKey[MAX_AUTHID_LENGTH], szModel1[MAX_MODEL_LENGTH], szModel2[MAX_MODEL_LENGTH];
while( !feof(iFile) )
{
fgets(iFile, szDatas, charsmax(szDatas));
trim(szDatas);
if(!szDatas[0] || szDatas[0] == ';' || szDatas[0] == '#' || (szDatas[0] == '/' && szDatas[1] == '/'))
{
continue;
}

parse(szDatas, szKey, charsmax(szKey), szModel1, charsmax(szModel1), szModel2, charsmax(szModel2));

if( TrieKeyExists(g_tDefaultModels, szKey) )
{
if( szModel1[0] && !equal(szModel1, szKey) && PrecachePlayerModel(szModel1) )
{
TrieSetString(g_tDefaultModels, szKey, szModel1);
}
}
else if( equal(szKey, "STEAM_", 6) || equal(szKey, "BOT") )
{
parse(szRest, szModel1, charsmax(szModel1), szModel2, charsmax(szModel2));
if( szModel1[0] && PrecachePlayerModel(szModel1) )
{
TrieSetString(g_tTeamModels[1], szKey, szModel1);
}
if( szModel2[0] && PrecachePlayerModel(szModel2) )
{
TrieSetString(g_tTeamModels[0], szKey, szModel2);
}
}
}
fclose( iFile );
}
}

PrecachePlayerModel( const szModel[] )
{
if( TrieKeyExists(g_tModelIndexes, szModel) )
{
return 1;
}

new szFileToPrecache[64];
formatex(szFileToPrecache, charsmax(szFileToPrecache), "models/player/%s/%s.mdl", szModel, szModel);
if( !file_exists( szFileToPrecache ) && !TrieKeyExists(g_tDefaultModels, szModel) )
{
return 0;
}

TrieSetCell(g_tModelIndexes, szModel, precache_model(szFileToPrecache));

formatex(szFileToPrecache, charsmax(szFileToPrecache), "models/player/%s/%st.mdl", szModel, szModel);
if( file_exists( szFileToPrecache ) )
{
precache_model(szFileToPrecache);
return 1;
}
formatex(szFileToPrecache, charsmax(szFileToPrecache), "models/player/%s/%sT.mdl", szModel, szModel);
if( file_exists( szFileToPrecache ) )
{
precache_model(szFileToPrecache);
return 1;
}

return 1;
}

public plugin_end()
{
TrieDestroy(g_tTeamModels[0]);
TrieDestroy(g_tTeamModels[1]);
TrieDestroy(g_tModelIndexes);
TrieDestroy(g_tDefaultModels);
}

public client_authorized( id )
{
get_user_authid(id, g_szAuthid[id], MAX_AUTHID_LENGTH-1);

for(new i=1; i<=2; i++)
{
if( TrieKeyExists(g_tTeamModels[2-i], g_szAuthid[id]) )
{
g_bPersonalModel[id] |= i;
}
else
{
g_bPersonalModel[id] &= ~i;
}
}
}

public client_putinserver(id)
{
if( !is_user_hltv(id) )
{
SetUserConnected(id);
}
}

public client_disconnect(id)
{
g_bPersonalModel[id] = 0;
SetUserNotModeled(id);
SetUserNotConnected(id);
}

public SetClientKeyValue(id, const szInfoBuffer[], const szKey[], const szValue[])
{
if( equal(szKey, MODEL) && IsUserConnected(id) )
{
new iTeam = fm_cs_get_user_team_index(id);
if( 1 <= iTeam <= 2 )
{
new szSupposedModel[MAX_MODEL_LENGTH];

if( g_bPersonalModel[id] & iTeam )
{
TrieGetString(g_tTeamModels[2-iTeam], g_szAuthid[id], szSupposedModel, charsmax(szSupposedModel));
}
else
{
TrieGetString(g_tDefaultModels, szValue, szSupposedModel, charsmax(szSupposedModel));
}

if( szSupposedModel[0] )
{
if( !IsUserModeled(id)
|| !equal(g_szCurrentModel[id], szSupposedModel)
|| !equal(szValue, szSupposedModel) )
{
copy(g_szCurrentModel[id], MAX_MODEL_LENGTH-1, szSupposedModel);
SetUserModeled(id);
set_user_info(id, MODEL, szSupposedModel);
#if defined SET_MODELINDEX
new iModelIndex;
TrieGetCell(g_tModelIndexes, szSupposedModel, iModelIndex);
// set_pev(id, pev_modelindex, iModelIndex); // is this needed ?
set_pdata_int(id, g_ulModelIndexPlayer, iModelIndex);
#endif
return FMRES_SUPERCEDE;
}
}

if( IsUserModeled(id) )
{
SetUserNotModeled(id);
g_szCurrentModel[id][0] = 0;
}
}
}
return FMRES_IGNORED;
}

public Message_ClCorpse()
{
new id = get_msg_arg_int(ClCorpse_PlayerID);
if( IsUserModeled(id) )
{
set_msg_arg_string(ClCorpse_ModelName, g_szCurrentModel[id]);
}
}

Thanks in advance

6
Mod For Counter Strike 1.6 / Re: Base Builder v9.2 Created By DON KHAN
« on: March 24, 2019, 06:52:45 am »
Thank You Very Much DON KHAN  8)

I Was Searching For Base Builder Version Update And I Got From You.

7
Request For Grade In Forum / [Closed][Request] Grade In Forum
« on: March 23, 2019, 01:48:42 am »
* Name: Owais Khan
* Contact (Gmail,Facebook): -
* Which Grade Do You Wanna Here: Global ModeratoR
* How Much You Know About Scripting (1-100%): 40%
* Are You Agree To Help Everyone When They Post (Yes/No): Yes
* Will You Respect Your Elders (Yes/No): Yes
* Which Program We Use To Turn The .sma File To .amxx File: Compiler
* Which Section Do You Wanna Moderate: Suggestion/Request Plugins & Scripting Help

Pages: [1]

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